Big Basket of Stuff #2

March 5, 2008

…in which even amnesiacs can remember games…students get connected and wikis get adopted..

Readers should get game-literate - Far from spelling the end of proper storytelling, video games point towards its future: “When the popular novel was as new an idea as video games, the great and good were certain, as they were with early cinema, that no sophistication could come from this prose business, especially the sort of filth Samuel Richardson scribbled about.”

Replaying the Game: Hypnagogic Images in Normals and Amnesics: ” Robert Stickgold caused 17 different people to have the same dream. In doing so, he added to evidence that the purpose of sleep is to process information — to take the jumble of a day’s events, filter it, and send important impressions to the brain’s memory centers. (Tetris Effect)

Author: Mark Oehlert,

Full article available here.

Entry Filed under: DGBL, Games, Innovation, Social Impact, Trends. Tags: , , , , , , , , .

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About

The purpose of this blog is to provide insight into the impact of computer games and pop culture, and effective ways of incorporating the positive surplus into learning experiences.

Please feel free to add comments and email me with any queries. I am also interested in relevant project collaboration.

Name: Alexandra Matthews
Location: UK

Email: info@gamingandlearning.co.uk / alex@gamingandlearning.co.uk

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