Casual games make a serious impact

March 18, 2008

Screengrab of Bejeweled 2, Popcap

Popcap’s Bejeweled blazed a trail for casual games

For many years video games have been all about the hard core player.

These people, typically young men, have the time, budget and patience to spend hours crafting an empire or honing their skills on a first-person shooter. But that focus is shifting dramatically thanks to a very simple game that involves creating rows of matching jewels.

When it first appeared in 2001 the game was known as Diamond Mine but is best known as Bejeweled.

Since then creator Popcap has sold more than 10 million copies of Bejeweled and the game has been downloaded more than 150 million times.

Author: Mark Ward, Technology Correspondent, BBC News website, 18th March 2008

Full article available here.

Entry Filed under: Games, Social Impact, Trends. Tags: , , , , , , , , .

Leave a Comment

Required

Required, hidden

Some HTML allowed:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <pre> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Trackback this post  |  Subscribe to the comments via RSS Feed


About

The purpose of this blog is to provide insight into the impact of computer games and pop culture, and effective ways of incorporating the positive surplus into learning experiences.

Please feel free to add comments and email me with any queries. I am also interested in relevant project collaboration.

Name: Alexandra Matthews
Location: UK

Email: info@gamingandlearning.co.uk / alex@gamingandlearning.co.uk

Tag Cloud

a

Latest Posts

Archives

Feeds

Most Popular Posts