Digital Inclusion at Futurelab Research Day

March 31, 2008

The Futurelab Research Day was hard work, and all the better for it. The sessions shared experiences of projects, discussion papers and research reviews, and posed difficult questions to an audience more than prepared to offer their perspectives from a wide range of different communities. The day was thought-provoking, and I went away with ideas, not only about the topics addressed, but also about what we might need to do to prepare ourselves adequately for the tasks of planning for the future of education. I was reminded of Ted Wragg’s call for ‘intelligent action’.

Author: Avril Loveless, Flux Blog, 30th March 2008

Full article available here.

Entry Filed under: Interaction, Social Impact, Trends. Tags: , , , , , , , , , , .

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About

The purpose of this blog is to provide insight into the impact of computer games and pop culture, and effective ways of incorporating the positive surplus into learning experiences.

Please feel free to add comments and email me with any queries. I am also interested in relevant project collaboration.

Name: Alexandra Matthews
Location: UK

Email: info@gamingandlearning.co.uk / alex@gamingandlearning.co.uk

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