How To Spark Remote Learning

March 31, 2008

“Second Life,” the online world that brings players together from across the globe to socialize, shop and even fly, is developing a second career as a hot spot for learning English as a second language (ESL).

It’s a classic innovation–a novel way to use a tool created for an entirely different purpose, namely to have a good time. That’s still the reason why most players come to “Second Life,” but English-language instructors who spend time with students there say they’re combining fun and learning–and getting excellent results.

Author: Bonnie Ruberg, Forbes Innovations, 19th March 2008

Full article available here.

Entry Filed under: DGBL, Games, Innovation, Interaction, Learning, Pedagogy, Social Impact, Trends, VLEs. Tags: , , , , , , , , , .

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About

The purpose of this blog is to provide insight into the impact of computer games and pop culture, and effective ways of incorporating the positive surplus into learning experiences.

Please feel free to add comments and email me with any queries. I am also interested in relevant project collaboration.

Name: Alexandra Matthews
Location: UK

Email: info@gamingandlearning.co.uk / alex@gamingandlearning.co.uk

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