MMORPGs in Schools: The Shift Ahead
March 31, 2008
One of my dissertation committee members asked that I address in Chapter 5 the paradigm shift necessary to implement MMORPGs in schools. I’ve chosen to include this in the concluding statement. I’ve just now finished a complete draft of the dissertation and finished composing the concluding statement. I plan to send it off to my committee soon, but I’m also dying to know what some of you might think. I’d appreciate any feedback you can offer on this concluding statement:
Shaffer, Squire, and Gee (2003) wrote that “videogames have the potential to change the landscape of education as we know it” (p. 111). They urged that games be designed with “sound theories of learning and socially conscious educational practices” (p. 111). However, they also noted that the theories of learning embedded in videogames as a medium run counter to the presiding theories of learning in schools. Squire and Gee (2003) explained that games may be viewed as suspect in an era when the value of instruction is measured by standardized tests (p. 30).
Author: Mark Wagner, Educational Technology and Life Blog, 30th March 2008
Full article available here.
Entry Filed under: DGBL, Games, Learning, Pedagogy, Social Impact, Trends. Tags: DGBL, Education, Games, Learning, MMORPGs, Pedagogy, Research, Schools, Social Impact, Trends.
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