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	<title>Comments on: doof.com - integrating gaming with social networks</title>
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	<link>http://gamingandlearning.wordpress.com/2008/04/12/doofcom-integrating-gaming-with-social-networks/</link>
	<description>Looking into the impact of computer games and effective ways of incorporating the positive surplus into learning experiences</description>
	<pubDate>Sun, 20 Jul 2008 17:49:06 +0000</pubDate>
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		<title>By: Alexandra Matthews</title>
		<link>http://gamingandlearning.wordpress.com/2008/04/12/doofcom-integrating-gaming-with-social-networks/#comment-358</link>
		<dc:creator>Alexandra Matthews</dc:creator>
		<pubDate>Sun, 13 Apr 2008 11:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamingandlearning.wordpress.com/?p=198#comment-358</guid>
		<description>It is quite new but I don't have a specific date. (I can find out from my doof contact.) I think the concept is strong as casual game play and social networking are on the rise. It seems that many emerging online innovations are incorporating social networking (see for example my &lt;a href="http://gamingandlearning.wordpress.com/2008/04/13/digital-vaults-national-archive-social-networking-for-primary-sources/" rel="nofollow"&gt;Digital Vaults&lt;/a&gt; post).

Concerning the actual games themselves, PC/console gamers like yourself may not be very excited about them, however, the social networking side of doof feeds on the element that all gamers share, that of competitiveness.

Casual games like those in doof have universal appeal (evident in recent research on gamer demographics of casual games). Personally I think doof would appeal to a large constituency of different types of gamers, and it would also appeal to those who are actively involved in other social networking tools, such as Facebook.

What are your thoughts?</description>
		<content:encoded><![CDATA[<p>It is quite new but I don&#8217;t have a specific date. (I can find out from my doof contact.) I think the concept is strong as casual game play and social networking are on the rise. It seems that many emerging online innovations are incorporating social networking (see for example my <a href="http://gamingandlearning.wordpress.com/2008/04/13/digital-vaults-national-archive-social-networking-for-primary-sources/" rel="nofollow">Digital Vaults</a> post).</p>
<p>Concerning the actual games themselves, PC/console gamers like yourself may not be very excited about them, however, the social networking side of doof feeds on the element that all gamers share, that of competitiveness.</p>
<p>Casual games like those in doof have universal appeal (evident in recent research on gamer demographics of casual games). Personally I think doof would appeal to a large constituency of different types of gamers, and it would also appeal to those who are actively involved in other social networking tools, such as Facebook.</p>
<p>What are your thoughts?</p>
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		<title>By: cyndizaino</title>
		<link>http://gamingandlearning.wordpress.com/2008/04/12/doofcom-integrating-gaming-with-social-networks/#comment-355</link>
		<dc:creator>cyndizaino</dc:creator>
		<pubDate>Sat, 12 Apr 2008 15:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamingandlearning.wordpress.com/?p=198#comment-355</guid>
		<description>Hey,
How old is doof?  I'm guessing it's pretty new.  Do you think these kind of games that they offer will keep users there?  I'm more of a PC/console gamer myself, so I'm more interested in longer games with a storyline and strategic objectives.  I think the concept of forming a social network around gaming is really great and will turn into something big.  This platform looks great too.  Just not sure if it appeals (or is meant to appeal) to more dedicated gamers and fans.  What do you think?</description>
		<content:encoded><![CDATA[<p>Hey,<br />
How old is doof?  I&#8217;m guessing it&#8217;s pretty new.  Do you think these kind of games that they offer will keep users there?  I&#8217;m more of a PC/console gamer myself, so I&#8217;m more interested in longer games with a storyline and strategic objectives.  I think the concept of forming a social network around gaming is really great and will turn into something big.  This platform looks great too.  Just not sure if it appeals (or is meant to appeal) to more dedicated gamers and fans.  What do you think?</p>
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