Posts filed under 'Games'
doof.com - integrating gaming with social networks
Gaming innovation - doof is an Interesting gaming concept, combining casual online gaming with social networking. Find out more below:
doof.com - Games, Friends & Fun!
doof is exactly what it says, the home of social gaming. A very impressive concept: a social network built around casual gamers all wrapped up in a slick interface.

It’s not the gaming you expect; doof is not centered around PC games, handhelds, or the three major consoles. doof is all about casual gaming and specifically revolves around its own online games and doof has plenty. From brain-caning puzzle games (Cascade, Roobix), to fast and frenzied action games (Columns, Titris) , to plain hilarious time-wasters (Golden Arrow, Tribe), doof.com is pretty much the only place you need to be for your daily fix of brain candy. Riveting and compelling, our online games exists simply to have fun with!

In addition to games, doof mixes up a variety of community features. Most notably each member gets their own profile page which tracks game achievements, play history, and can let you pull in your photos from Facebook. As you play games, you earn credits, which may be used in tournaments with other players, or to purchase “gifts” for your friends. The gifts are basically avatars of items such as frogs, jewelry, crowns and various other items for showing your “like” in a humorous manner.

But doof offers not just games and web pages. You cab also watch online videos, keep track of news, tournaments, and a rating system for players and content and much more. Its also offers Instant messenger and email features, letting you know when your favorite game partners are available and giving you the ability to contact them. Just click on the person’s username and you can chat while playing games.


2 comments April 12, 2008
Game Playing and Asperger’s
“Skewed coverage of academic report in the Dire Mail (sorry, Daily Mail) : Computer game addicts warned they could start behaving like autism sufferers. Of course the report warns no such thing, as discussed here at Spong: Daily Mail muddles cause and effect .”
Author: Daniel Livingstone, Learning Games Blog, 8th April 2008
Full article available here.
Add comment April 10, 2008
A student not engaged is a student not learning
I believe technologies that engage and motivate students by offering opportunities for self-direction, inquiry, discovery, and creativity are the best way to meet the needs of all students. One of the most significant things I’ve heard said about 1:1 laptop programs is that when you walk into the classroom, you can’t tell who the Special Ed students are or who the GATE students are… because everyone is fully engaged and working at their own level.
Some technologies that might be readily available to most teachers and which might help provide this sort of individualized engagement include commercial off the shelf videogames with educational value (such as the Sims series, the Tycoon series, or the “Age of…” series of games), read/write web tools (such as blogs, wikis, and podcasts), and multimedia creation programs (for editing images, audio, and video). These things are nearly free and ubiquitous and ought to be used creatively in support of the base program.
Author: Mark Wagner, Educational Technology and Life Blog, 7th April 2008
Full article available here.
Add comment April 8, 2008
Channel 4 sponsors Dare to Be Digital… Introduces education as a theme
Channel 4 has announced sponsorshop of the Dare to Be Digital summer game development competition. Announced here.
As part of their sponsorship (which apparently is for a significant sum of money to support the competition), a brief to develop games with an educational or serious ‘twist’ has also been provided.
Author: Daniel Livingstone, Learning Games Blog, 4th April 2008
Full article available here.
Add comment April 5, 2008
Grid 16: How Fast Can You Learn, Prioritize, and React?
OK…take 3 minutes and head over to Kongregate and try Grid 16. I don’t care if you’re a ‘gamer’ or not (whatever that means)…head over and see how you do…no instructions…just the admonitions to “Use Your Gamer Logic” and “Do Not Panic”….play it twice…did you get better?
Author: Mark Oehlert, e-Clippings Blog, 4th April 2008
Full article available here.
Add comment April 5, 2008
Nokia debuts mobile gaming system
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Nokia has lifted the veil on its revamped mobile gaming service known as N-Gage. Visitors to the N-Gage website can download software that connects their phone to the handset maker’s growing library of games. Nokia expects to have about 30 games available for playing on its higher end phones by the middle of 2008. The launch of N-Gage marks one of the biggest moves by a mobile maker into the content market. Author: BBC News, Technology, 4th April 2008 Full article available here. |
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Add comment April 5, 2008
Games, politics and media
Over at ScottishGames.biz, Brian Baglow has some prime examples of media and political distortion around games, crime and violence. First, a member of parliament who continues to assert that Manhunt had a role to play in a murder, even though the police claim there was no link (and the game was owned by the victim, not the killer).
Author: Daniel Livingstone, Learning Games Blog, 3rd April 2008
Full artucle available here.
Add comment April 4, 2008
Brain Teaser Puzzle Games - Happy Neuron
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Scientific research shows that to stay fit and at the top of our game, our brains need exercise just like our bodies. |
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Happy Neuron online brain games are scientifically-developed to stimulate your brain in a challenging and fun way, keeping your mind fit at any age.
Happy Neuron CEO and cognitive psychologist, Dr. Michel Noir, designed these games to specifically target the five major cognitive functions of memory, attention, language, executive functions and visual/spatial. Increasing scientific evidence shows that actively participating in appropriately designed brain fitness workouts can help defer the onset of diseases like Alzheimer’s.
Based on personal progress, Happy Neuron ensures individuals are making the most of their mind workouts. A personalized “virtual coach” prepares personal brain workouts based on player usage and performance. In addition to comparisons to the top 25 percent of players, users will see how they are performing in relation to the average score of their peers. The unique coach feature gauges mental achievement levels and progression based on other players of the same gender, age and education level. Each player is given insight into areas of cognitive strength and weakness and personal progress is charted for each function.
HAPPY NEURON Targets
· Memory - working memory (15 sec.), short-term memory (up to 60 sec.) and long-term memory
· Attention - hones the ability to concentrate and focus on critical information
· Language - exercises speed, strength and comprehension of verbal and written expression
· Executive Functions - strengthens the highly complex functions of logic, strategy, planning, problem solving and deductive reasoning
· Visual and Spatial –processing information in a 3-D world and interpreting visual information
HAPPY NEURON Features
· Offers 32 different online games and more than 1500 hours of game play – including unlimited access to one free game in each cognitive category
· Easy access – players can log in from any computer with internet access
· A “Virtual Coach” to track progress and compare results to other players of similar gender, age and education levels. Games are then recommended to improve an individuals’ area of weakness.

Happy Neuron games are available now at www.happy-neuron.com
Add comment April 2, 2008




