Small Basket of Virtual World Items

February 28, 2008 at 6:28 pm Leave a comment

Still playing a bit of catch up from GDC and I have some interesting virtual world notes……

Have you seen the NASA Request for Information for a massivley multiplayer online educational game. I think there are a couple of points of interest here. First, its a request from NASA for an MMOG. Prima facie interesting. Second, look at some of the quotes from the RFI and/or associated Web site:

  • “There is increasing recognition that           these synthetic environments can serve as powerful “hands-on” tools           for teaching a range of complex subjects.”
  • “MMOs help players develop and exercise a skill set closely matching           the thinking, planning, learning, and technical skills increasingly           in demand by employers.”
  • “These skills include strategic thinking, interpretative           analysis, problem solving, plan formulation and execution, team-building         and cooperation, and adaptation to rapid change.”

I think the idea here is more like an America’s Army, recruiting type experience designed to increase the number of kids involved in science, technology, engineering and   mathematics (STEM).

**I should note here too that the following items come from the Virtual World News – probably the best single news coverage of developments in this area.

Corey Bridges from Multiverse Says Don’t Count Out Second Life: How you know your on the bleeding edge….when you start talking about how the first company to mainstream virtual worlds is slipping…judas, most people haven’t even been in a virtual world yet. We are just starting to see for-real corporate forays into the space…and yet here we are talking about Linden Lab slipping. IMHO the only thing that is slipping is this incorrect perception I think fostered by people outside of Second Life that Second Life would somehow remain as the only dog in this hunt. The Virtual World market is growing, the pie is getting bigger so relative slices will appear smaller.

Evidence of the above…..”$425 Million Invested in 15 Virtual Worlds Companies in Q4 2007“….”venture capital and media firms have invested more than $425 million dollars in 15 virtual worlds companies during the fourth quarter of 2007”. Hmmm…..$425 million IN THE FOURTH QUARTER. Yeah, this whole InterWeb thing is just a fad…..

Linden Lab to Beta Lightweight Second Life Client in February….hmmm….allowing access to a system (a virtual world say) from outside that system…where have I read a great blog post about how learning companies should be exploring that concept more?

Author: Mark Oehlert, e-Clippings, 28th February 2008

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Entry filed under: DGBL, Games, Innovation, Social Impact, Trends. Tags: , , , , , , , , .

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About

The purpose of this blog is to provide insight into the impact of computer games and pop culture, and effective ways of incorporating the positive surplus into learning experiences.

Please feel free to add comments and email me with any queries. I am also interested in relevant project collaboration.

Name: Alexandra Matthews
Location: UK

Email: info@gamingandlearning.co.uk / alex@gamingandlearning.co.uk

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