Worlds for Study: Invitation – Virtual Worlds for Studying Real-World Business

February 28, 2008 at 6:20 pm Leave a comment

(and Law, and Politics, and Sociology, and….) (by Robert Bloomfield)


Virtual worlds promise to be an excellent venue for research and education in business and related disciplines. This document provides an introduction to virtual worlds, discusses why virtual worlds are so well-suited to the study of real-world business, and describes how a platform could weave together various types of virtual worlds and virtual spaces to achieve a variety of research and educational goals. I close by inviting instructors, students, researchers, textbook authors, publishers, game developers and others to join in a collaboration to make this vision a (virtual) reality.”

Author: Mark Oehlert, e-Clippings,  27th February 2008


Entry filed under: DGBL, Games, Interaction, Learning, Social Impact, Trends. Tags: , , , , , , .

The Ecology of Games: Connecting Youth, Games, and Learning The Invention of Good Games:Understanding Learning Design in Commercial Video Games

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

Trackback this post  |  Subscribe to the comments via RSS Feed


The purpose of this blog is to provide insight into the impact of computer games and pop culture, and effective ways of incorporating the positive surplus into learning experiences.

Please feel free to add comments and email me with any queries. I am also interested in relevant project collaboration.

Name: Alexandra Matthews
Location: UK

Email: /



%d bloggers like this: