Resources
Underwood, J. D. M. et al. (2007) British Journal of Educational Psychology: Learning through digital technologies, Monograph Series II, No. 5, Leicester, UK: The British Psychological Society ISSN: 1476-9808 |
Johnson, Steven (2005) Everything Bad Is Good For You: How Today’s Popular Culture Is Actually Making Us Smarter New York, USA: Riverhead Books
ISBN: 1-57322-307-7 |
Prensky, Marc (2001) Digital Game-Based Learning Minnesota, USA: Paragon House
ISBN: 1-55778-863-4 |
Prensky, Marc (2006) Don’t Bother Me Mom – I’m Learning!: How Computer and Video Games Are Preparing Your Kids For 21st Century Success – and How You Can Help! Minnesota, USA: Paragon House
ISBN: 1-55778-858-8 |
Gee, James Paul (2003) What video games have to teach us about learning and literacy New York, USA: Palgrave Macmillan
ISBN: 1-4039-6538-2 |
Shaffer, David Williamson (2006) How computer games help children learn New York, USA: Palgrave Macmillan
ISBN: 1-4039-7505-1 |
Griffiths, Mark (2002) Gambling and Gaming Addictions in Adolescence Oxford, UK: BPS Blackwell
ISBN: 1-85433-348-8 |
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