Development > Prototypes
Prototype 1.5 – latest version
– some wording of hints and feedback changed (clocks and compass directions used to help players who are struggling)
– abort button added to all missions
– preloaders implemented for main menu and each mission (school computers may be slower than mine and preloaders make it obvious that something is happening)
– mission names finalised, made more consistant (Poseidon 012, Target Practice 010 and Essential Supplies 006)
– perfect scores added to mission complete pages to show players what number of points they needed to get a perfect score (ie: no mistakes)
Prototype 1.4
– final mission complete (delivering supplies to islands) called Essential Supplies 006
– decided on name for game, OceanQuest
– all 3 missions work with menu system and can be replayed
– quit button removed from menu, no need as is played within browser, not standalone
Prototype 1.3
– other mission complete (varied objectives) called Poseidon 12
– mission added to main menu
– ability to replay both missions or go back to the menu
– new layout for interaction parts, now under title of ‘Work Panel’, bearing input text box set as focus so flashing ibeam shows making it more obvious where to interact
Prototype 1.2
– new design implemented
– target practice mission (1st mission with hostile targets) finished, added to menu
– no bearing guide (made game too easy)
– tally implemented, when target missed moves on to next target giving a score out of 10 as well as mission points
– new menu implemented with new design, no learning info in menu (may demotivate students), links to only target practice mission
Prototype 1.1
– same as 1.0 but new mission started with sound effects and a completely new design mockup
– mission: varied tasks, navigating between objects, measuring bearings of objects
– new skin, more in context with scenario, looks like you are in the ship
– View The New Mission – – View The New Skin-
Prototype 1.0
mission:
– simplified initial battleships scenario to focus on the learning content (advice from evaluators)
– 1 friendly ship, 1 hostiles ship
– hostile ship placed in random position
– input bearing and press fire to launch missile
– hit = points gained, miss = points lost
– 10 hostile ships placed, if missed keeps ship there until destroyed
– bearing guide to help player
– compass available for help with working out bearings
– text feedback on bearings
menu:
– intro, menu, instructions, learning info, mission info and game pages
– not linked to mission yet
– View The Mission – – View The Menu –
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