Posts tagged ‘Research’

Development Project – OceanQuest

I have not been posting on G&L for some time now and this is because I have been working on a research and development project. OceanQuest is a mini piece of game-based learning focused on creating engaging learning from relatively dry learning content. OceanQuest targets bearings in Key Stage 3 Mathematics, Ma3 (shape, space and measures). The game includes three different missions with varied tasks involving target practice, navigating between objects, giving bearings of objects, clearing sea mines and delivering supplies to islands. Below are screenshots of the missions:

I have compiled a 2 page teachers’ information pdf which contains more detail on learning objectives and the game itself. If you would like a copy please contact me. The game is password protected so please email me or comment on this post if you would like to play the game. The only requirement for the game is Flash Player 9. I have finished the first stage of development and am looking for constructive feedback or evaluations from people who work in related industries. If you are a teacher/other educator/developer or have experience with elearning and game-based learning, any feedback on the game will be very much appreciated. Educators, feel free to have students (KS3) play the game as feedback from the target audience will be extremely beneficial to the project.

I have had only positive feedback so far with people commenting on how fun and engaging it is and also on the potential they see in using the game with their students.

My email address:


May 7, 2008 at 4:38 pm 1 comment

Are Schools Inhibiting 21st Century Learning?

Dave Nagel on Project Tomorrow Speak Up survey findings:

“Teachers were apparently even more enthusiastic about gaming, as 65 percent indicated that they thought educational gaming would be an effective tool for students with different learning styles and would help engage students in coursework. More than half said they’d like to learn more about educational gaming, and some 46 percent said they would “like to receive specific professional development on how to effectively integrate gaming technologies into curriculum,” according to the survey.”

Author: Dave Nagel, T.H.E. Journal, 19th April 2008

Full article available here.

See also Project Tomorrow website.

April 19, 2008 at 11:38 am Leave a comment

Daniel Livingstone on Digital Natives

Daniel Livingstone discusses Prensky’s Digital Natives and refers to recent figures of game playing. He also refers to an eSchool News article on Project Tomorrow’s Speak Up Survey, which is ‘the largest annual survey addressing the attitudes and opinions of K-12 students, teachers, parents, and school administrators toward the use of technology in education’. Worth a look.

“I’m starting to think that more of Prensky’s ideas about digital natives are becoming reality, albeit not for the generation he originally identified. While often technologically naive, game playing (and social virtual worlds) are perhaps now so commonplace amongst younger age groups (say six to 16) in the UK that the term ‘gamer’ is likely to become somewhat obsolete – or restricted to those who play the ‘hardcore’ games while other induldge in more casual gameplay.”

Author: Daniel Livingstone, Learning Games Blog, 14th April 2008

See full article here.

April 14, 2008 at 7:16 pm Leave a comment

More Events Posted By FutureLab – b.TWEEN & mLearn 2008


18-20 June 2008
Museum of Science & Industry, Manchester

“b.TWEEN08 features a huge host of industry experts from advertising, creative technology, film, games, mobile, TV and web. Nowhere else will you find such a diverse mix of ideas-rich indies and ideas-hungry big industry players meeting on a level playing field to explore and exploit the creative and commercial potential of digital technologies.”

See post here.

mLearn 2008

7-10 October 2008
Ironbridge, Shropshire

“mLearn was the first conference on mobile learning and is widely recognised as one of the most prestigious international conferences in the field. The aims of the conference are to bring together the world’s leading mobile learning researchers, developers and activists in an environment that will stimulate dramatically increased deployment of mobile learning and catalyse dramatically enhanced innovation.”

See post here.

April 14, 2008 at 7:06 pm Leave a comment

FutureLab – Learners are key to solving inequality in education

A new handbook from Futurelab shows how learners can play a key role in the design of educational technology, and so help tackle growing inequalities in education. Funded by CfBT Education Trust and launched today by Baroness Estelle Morris, ‘Designing Educational Technologies for Social Justice’ explores the role that digital technologies can play in reducing inequality in education and offers guidance on designing educational resources that benefit disadvantaged learners.

A key message from the handbook to developers, teachers and other education practitioners such as community groups is that, in order to design educational technology and projects to reduce inequality, you have to involve those using it throughout the design process. A tokenistic gesture – user testing an idea once development is under way or complete – will not suffice. Designers are also urged to avoid simply reusing technologies and projects that have worked in the past – what works in one place and with one group of people may not work well in a new environment.

Author: FutureLab, 2nd April 2008

Full article available here.

April 4, 2008 at 10:55 am Leave a comment

Becta publishes Emerging technologies for learning volume 3 (2008)

The ‘Emerging technologies for learning’ series aims to help readers consider how emerging technologies may impact on education and learners in the medium term. The publications are not intended to be a comprehensive review of educational technologies, but offer some highlights across the broad spectrum of developments and trends. It should open readers up to some of the possibilities that are developing and the potential for technology to transform our ways of working, learning and interacting over the next three to five years. This is available on the web.
Copies can be downloaded from

Author: Andy Black, Flux Blog, 3rd April 2008

Full article available here.

April 4, 2008 at 10:49 am Leave a comment

Digital Inclusion at Futurelab Research Day

The Futurelab Research Day was hard work, and all the better for it. The sessions shared experiences of projects, discussion papers and research reviews, and posed difficult questions to an audience more than prepared to offer their perspectives from a wide range of different communities. The day was thought-provoking, and I went away with ideas, not only about the topics addressed, but also about what we might need to do to prepare ourselves adequately for the tasks of planning for the future of education. I was reminded of Ted Wragg’s call for ‘intelligent action’.

Author: Avril Loveless, Flux Blog, 30th March 2008

Full article available here.

March 31, 2008 at 4:34 pm Leave a comment

Older Posts


The purpose of this blog is to provide insight into the impact of computer games and pop culture, and effective ways of incorporating the positive surplus into learning experiences.

Please feel free to add comments and email me with any queries. I am also interested in relevant project collaboration.

Name: Alexandra Matthews
Location: UK

Email: /