Posts tagged ‘Schools’

Digital Dissection

Digital dissection software to replace physical dissection in science classes:

“There is also a new technology called “digital dissection”. There are various computer dissection programs such as Drylab Dissections and Catworks that take students through an actual dissection using realistic graphics, as well as a full-motion video. Programs exist for many commonly used dissection specimens, including frogs, rats, earthworms, fetal pigs, and even cats.

Other programs, such as Digital Frog 2 and Visifrog, use high-quality computer animation to simulate an actual animal dissection. Animal rights organizations such as the National Anti-Vivisection Society (NAVS) applaud this new technology and have started free-of-charge loan programs through which schools can try out software.”

Author: Heather Clark, 11th April 2008

Full article available here.


April 21, 2008 at 2:41 pm Leave a comment

Are Schools Inhibiting 21st Century Learning?

Dave Nagel on Project Tomorrow Speak Up survey findings:

“Teachers were apparently even more enthusiastic about gaming, as 65 percent indicated that they thought educational gaming would be an effective tool for students with different learning styles and would help engage students in coursework. More than half said they’d like to learn more about educational gaming, and some 46 percent said they would “like to receive specific professional development on how to effectively integrate gaming technologies into curriculum,” according to the survey.”

Author: Dave Nagel, T.H.E. Journal, 19th April 2008

Full article available here.

See also Project Tomorrow website.

April 19, 2008 at 11:38 am Leave a comment

Dave McDivitt on using InQuizitor in School

“I heard quotes like, “this game is awesome even though I don’t know the answers.” But what continued to happen is that student after student kept taking the quiz over and over again. Which obviously exposes them to material again and again.”

Author: Dave McDivitt, 18th April 2008

Full article available here.

April 19, 2008 at 11:25 am Leave a comment

Games on the curriculum – Scottish schools

Daniel Livingstone wrote a post today regarding an article on game design being taught in Scottish schools. He provides some interesting responses to the curriculum guidelines. Worth a read.

“I spotted this intriguing piece earlier in the week -” ‘Games’ to be taught in Scottish Schools”
The article doesn’t reveal much in the way of details but claims:

Scottish schoolchildren are to be taught the basics of video game design as part of the country’s new national curriculum – dubbed the ‘Curriculum of Excellence’.

According to the Press Association, the move is to designed to ‘create the next generation of young programmers’.

Schools minister Maureen Watt unveiled the scheme … and added that the new lessons will teach children how to use computer software to create animations and feature films.”

See the full article here.

April 18, 2008 at 5:55 pm Leave a comment

Students & Teachers Challenged To Define Role of Technology in Education

“Ed tech developer eInstruction this week launched its new Content Meets Technology contest, which challenges educators and students to share their “vision of the role of technology in education.” Winners of the competition will receive an interactive classroom makeover.

Those wishing to enter must submit their thoughts on the role of technology in education using no more than 250 characters–that’s characters, not words. Entries will be posted on a Google Map mashup on eInstruction’s Web site.”

Author: Dave Nagel, T.H.E. Journal, April 2008

Full article available here.

April 16, 2008 at 9:41 am Leave a comment

Daniel Livingstone on Digital Natives

Daniel Livingstone discusses Prensky’s Digital Natives and refers to recent figures of game playing. He also refers to an eSchool News article on Project Tomorrow’s Speak Up Survey, which is ‘the largest annual survey addressing the attitudes and opinions of K-12 students, teachers, parents, and school administrators toward the use of technology in education’. Worth a look.

“I’m starting to think that more of Prensky’s ideas about digital natives are becoming reality, albeit not for the generation he originally identified. While often technologically naive, game playing (and social virtual worlds) are perhaps now so commonplace amongst younger age groups (say six to 16) in the UK that the term ‘gamer’ is likely to become somewhat obsolete – or restricted to those who play the ‘hardcore’ games while other induldge in more casual gameplay.”

Author: Daniel Livingstone, Learning Games Blog, 14th April 2008

See full article here.

April 14, 2008 at 7:16 pm Leave a comment

Teachers on learning curve

TECHNOLOGY is changing the way we learn. That is a given as school students — the ubiquitous digital natives — come to class equipped with skills and expectations unparalleled in schools 20 years ago.

To Dale Spender, an educationalist and an expert on the impact of digital technologies on learning, the shift is fundamental: “There has been a switch from passive to active learners,” she says, “and active learners need a different range of support staff.”

Author: Kirsten Lees, The Australian, 5th April 2008

Full article available here.

April 12, 2008 at 11:08 am Leave a comment

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The purpose of this blog is to provide insight into the impact of computer games and pop culture, and effective ways of incorporating the positive surplus into learning experiences.

Please feel free to add comments and email me with any queries. I am also interested in relevant project collaboration.

Name: Alexandra Matthews
Location: UK

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