Daniel Livingstone discusses Prensky’s Digital Natives and refers to recent figures of game playing. He also refers to an eSchool News article on Project Tomorrow’s Speak Up Survey, which is ‘the largest annual survey addressing the attitudes and opinions of K-12 students, teachers, parents, and school administrators toward the use of technology in education’. Worth a look.
“I’m starting to think that more of Prensky’s ideas about digital natives are becoming reality, albeit not for the generation he originally identified. While often technologically naive, game playing (and social virtual worlds) are perhaps now so commonplace amongst younger age groups (say six to 16) in the UK that the term ‘gamer’ is likely to become somewhat obsolete – or restricted to those who play the ‘hardcore’ games while other induldge in more casual gameplay.”
Author: Daniel Livingstone, Learning Games Blog, 14th April 2008
See full article here.
April 14, 2008 at 7:16 pm
Gaming innovation – doof is an Interesting gaming concept, combining casual online gaming with social networking. Find out more below:
doof.com – Games, Friends & Fun!
doof is exactly what it says, the home of social gaming. A very impressive concept: a social network built around casual gamers all wrapped up in a slick interface.
It’s not the gaming you expect; doof is not centered around PC games, handhelds, or the three major consoles. doof is all about casual gaming and specifically revolves around its own online games and doof has plenty. From brain-caning puzzle games (Cascade, Roobix), to fast and frenzied action games (Columns, Titris) , to plain hilarious time-wasters (Golden Arrow, Tribe), doof.com is pretty much the only place you need to be for your daily fix of brain candy. Riveting and compelling, our online games exists simply to have fun with!
In addition to games, doof mixes up a variety of community features. Most notably each member gets their own profile page which tracks game achievements, play history, and can let you pull in your photos from Facebook. As you play games, you earn credits, which may be used in tournaments with other players, or to purchase “gifts” for your friends. The gifts are basically avatars of items such as frogs, jewelry, crowns and various other items for showing your “like” in a humorous manner.
But doof offers not just games and web pages. You cab also watch online videos, keep track of news, tournaments, and a rating system for players and content and much more. Its also offers Instant messenger and email features, letting you know when your favorite game partners are available and giving you the ability to contact them. Just click on the person’s username and you can chat while playing games.
April 12, 2008 at 10:43 am
(seriously, Sid Meier is a keynoter and it only cost $250 for the whole conference!)The George Mason University Instructional Technology Program and the Defense Acquisition University invite you to attend the
4th Annual Innovations in e-Learning Symposium to be held on June 3, 4 & 5, 2008 in the Johnson Center on the Fairfax Campus of George Mason University in Fairfax, Virginia.
The topics for this year’s symposium are:
* Mobile Learning and Gaming
* Web 2.0 and Cyber-infrastructure
* Innovation Design and Research Partnerships
* Collaboration in a Virtual World
Author: Mark Oehlert, e-Clippings Blog, 18th March 2008
Full article available here.
March 18, 2008 at 3:21 pm