Posts tagged ‘Students’

Development Project – OceanQuest

I have not been posting on G&L for some time now and this is because I have been working on a research and development project. OceanQuest is a mini piece of game-based learning focused on creating engaging learning from relatively dry learning content. OceanQuest targets bearings in Key Stage 3 Mathematics, Ma3 (shape, space and measures). The game includes three different missions with varied tasks involving target practice, navigating between objects, giving bearings of objects, clearing sea mines and delivering supplies to islands. Below are screenshots of the missions:

I have compiled a 2 page teachers’ information pdf which contains more detail on learning objectives and the game itself. If you would like a copy please contact me. The game is password protected so please email me or comment on this post if you would like to play the game. The only requirement for the game is Flash Player 9. I have finished the first stage of development and am looking for constructive feedback or evaluations from people who work in related industries. If you are a teacher/other educator/developer or have experience with elearning and game-based learning, any feedback on the game will be very much appreciated. Educators, feel free to have students (KS3) play the game as feedback from the target audience will be extremely beneficial to the project.

I have had only positive feedback so far with people commenting on how fun and engaging it is and also on the potential they see in using the game with their students.

My email address: alex@gamingandlearning.co.uk

May 7, 2008 at 4:38 pm 1 comment

21st Century Teaching and Learning, Part 1

Ruth Reynard discusses emergent skill sets for teachers, looking at different ways to engage digital native students and make teaching more effective:

“while we do not know enough about long-term affects on thinking and perception, we can make sure of the technical capabilities and work hard to develop in ourselves the instructional skills we need to meet students where they are in terms of expectations and familiarity. We can also become more critical ourselves in how we perceive our own disciplines and more mobile in how we distribute content and intentional in how we stimulate student response. While mobile technology is coming at us via communication demands, we can monopolize these technological advances and think through how we can use them for instructional benefit and effectiveness.”

Author: Ruth Reynard, T.H.E. Journal, 27th April 2008

Full article available here.

April 27, 2008 at 2:41 pm Leave a comment

Are Schools Inhibiting 21st Century Learning?

Dave Nagel on Project Tomorrow Speak Up survey findings:

“Teachers were apparently even more enthusiastic about gaming, as 65 percent indicated that they thought educational gaming would be an effective tool for students with different learning styles and would help engage students in coursework. More than half said they’d like to learn more about educational gaming, and some 46 percent said they would “like to receive specific professional development on how to effectively integrate gaming technologies into curriculum,” according to the survey.”

Author: Dave Nagel, T.H.E. Journal, 19th April 2008

Full article available here.

See also Project Tomorrow website.

April 19, 2008 at 11:38 am Leave a comment

Dave McDivitt on using InQuizitor in School

“I heard quotes like, “this game is awesome even though I don’t know the answers.” But what continued to happen is that student after student kept taking the quiz over and over again. Which obviously exposes them to material again and again.”

Author: Dave McDivitt, 18th April 2008

Full article available here.

April 19, 2008 at 11:25 am Leave a comment

Students & Teachers Challenged To Define Role of Technology in Education

“Ed tech developer eInstruction this week launched its new Content Meets Technology contest, which challenges educators and students to share their “vision of the role of technology in education.” Winners of the competition will receive an interactive classroom makeover.

Those wishing to enter must submit their thoughts on the role of technology in education using no more than 250 characters–that’s characters, not words. Entries will be posted on a Google Map mashup on eInstruction’s Web site.”

Author: Dave Nagel, T.H.E. Journal, April 2008

Full article available here.

April 16, 2008 at 9:41 am Leave a comment

Teachers on learning curve

TECHNOLOGY is changing the way we learn. That is a given as school students — the ubiquitous digital natives — come to class equipped with skills and expectations unparalleled in schools 20 years ago.

To Dale Spender, an educationalist and an expert on the impact of digital technologies on learning, the shift is fundamental: “There has been a switch from passive to active learners,” she says, “and active learners need a different range of support staff.”

Author: Kirsten Lees, The Australian, 5th April 2008

Full article available here.

April 12, 2008 at 11:08 am Leave a comment

Intel unveils new Classmate PCs

New low-cost laptops, now targeted to U.S. schools as well, have larger screens and more storage

Intel’s new Classmate PCs–slated to go on sale this month for between $300 and $500–reflect the company’s growing efforts to sell computers equipped with its own chips to schools in developing countries, a battleground for technology companies because of the millions of people there just coming online.

But the target market for these low-cost laptops has expanded to include kids in the United States, too, as potential users of cheaper, stripped-down machines.

Author: eSchool News staff and wire service reports, 3rd April 2008

Full article available here.

April 10, 2008 at 4:59 pm Leave a comment

A student not engaged is a student not learning

I believe technologies that engage and motivate students by offering opportunities for self-direction, inquiry, discovery, and creativity are the best way to meet the needs of all students. One of the most significant things I’ve heard said about 1:1 laptop programs is that when you walk into the classroom, you can’t tell who the Special Ed students are or who the GATE students are… because everyone is fully engaged and working at their own level.

Some technologies that might be readily available to most teachers and which might help provide this sort of individualized engagement include commercial off the shelf videogames with educational value (such as the Sims series, the Tycoon series, or the “Age of…” series of games), read/write web tools (such as blogs, wikis, and podcasts), and multimedia creation programs (for editing images, audio, and video). These things are nearly free and ubiquitous and ought to be used creatively in support of the base program.

Author: Mark Wagner, Educational Technology and Life Blog, 7th April 2008

Full article available here.

April 8, 2008 at 10:57 am Leave a comment

Wikis Make Learning Wicked Fun

The notion of techies huddled in isolation in front of monitors has given way to the concept of sharing data and/or ideas across the office or across the ocean. Students, professionals, or like-minded hobbyists can now be linked on line by more than mere discussion boards or chat rooms. Wikis now give a venue for virtually anyone to collaborate on line.

How can I utilize them for students?

The idea of a collaborative creation space for students has limitless possibilities. Students can create a biology on-line textbook. In Literature Circles (Harvey Daniels) students can culminate the process with a set of “Cliff Notes” on the book studied. Students can collaborate with a school across town or across the country to create any kind of a project. For ideas, visit Wikispaces’ “Examples of Educational Wikis”, which is itself a Wiki and as such can be amended by users.

Author: Jon Orech, TechLearning, 1st April 2008

Full article available here.

April 8, 2008 at 10:51 am Leave a comment

Not a substitute but a supporter Phil!

“Computers are no substitute for the real thing” says Phil Beadle in an article in education Guardian today. http://education.guardian.co.uk/egweekly/story/0,,2269745,00.html

He goes on to rubbish BETT, the “nerds” at BECTA and presumably Futurelab and seems to suggest that the solution to all this “techie” stuff is to give everyone an HB pencil!

Author: Bob Harrison, Flux Blog, 1st April 2008
Full article available here. Great video worth a look. Created by students by of ACU showing how iPhones and related technologies are used in student life and pedagogy.

April 2, 2008 at 1:52 pm Leave a comment

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About

The purpose of this blog is to provide insight into the impact of computer games and pop culture, and effective ways of incorporating the positive surplus into learning experiences.

Please feel free to add comments and email me with any queries. I am also interested in relevant project collaboration.

Name: Alexandra Matthews
Location: UK

Email: info@gamingandlearning.co.uk / alex@gamingandlearning.co.uk

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